masternat
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« Reply #30 on: April 20, 2011, 05:02:05 pm » |
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last question...how do we create a world? or a level that have lots of level in (like the great empire)
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Penguin4478
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« Reply #31 on: April 21, 2011, 07:49:11 pm » |
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there's a tutorial for all this stuff...
1. go to mode and change to world editor
2. design a place for your first level (atleast)
3. the paths and scenery are pretty self-explanatory
4. go to the settings tab and set the start of the world to be whatever you want it to be
5. also name your world in the settings tab to the name you want your episode to be
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masternat
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« Reply #32 on: April 26, 2011, 08:48:21 pm » |
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thanks for your help penguin i started a level! but for warp or door how do we do?
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captainyoshi
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Guess what, Super Mario bros. and The Mystical Power wand fans? My project is back! I only have a video of a glitch that I'm going to fix in a level I made for this game, so here's a little sneak peek of the level(credit goes to the creators of the graphics):
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Yay
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Penguin4478
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thanks for your help penguin i started a level! but for warp or door how do we do?
go to the warps and doors tab if its a door then you can just select entrance or exit and place them in the place where you want a door warp to be. then with the exit the place you want to be after you use the warp for door warps, if you want a 2-use door(you can use it from any entrance and exit) you have to make 2 seperate pairs of warps for pipes, you have to select the direction you have to press to go into the pipe, which could be down or up or anything, and then following up with the direction you come out of the warp. For example, if you have a pipe that you go down in and come back out up, then you would set entrance direction to down and exit direction to up. u place the warp on top of the pipe, not on the pipe.
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masternat
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thanks!Now something a little harder...text event, can you help me for that?
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Penguin4478
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There are 2 text display events:
NPC- just select the npc and set the text in the text box, if its an enemy npc but you want to be able to talk to it, set it to yes for friendly then type in the text.
EVENT- This is a little harder, you have to set whatever you want to activate the text message, so I've divided it up into easy steps:
1. make a new event by going to the "view" tab on the top of the editor and select events. Name the event whatever you want.
2. For that there is a text box that you can put text in for the event.
3. If you want to hit a switch or something to make the event occur, select the events button and set "death" or "hit"(depending on whether you're pressing something like a p-switch or simply hitting a block) to trigger the name of the event with the text you made. After selecting the even through the drop-down menu, place the npc or block.
4. test run it, if you hit the block or activate the switch, then it should display the text you set. if it doesn,t PM me a download link to the lvl you're having trouble with and I'll try to fix it for you.
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masternat
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ok thanks but if it for a npc (i talk en after it say something different like in the invasion 2)how do i do?
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captainyoshi
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This is starting to turn into a tutorial thread, so here's a new screenshot of the game(Credit for all of the the custom graphics will be given in a seperate downloadable text document.): 
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Yay
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Penguin4478
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oh yeah cptn yoshi I'm srry but I got grounded from using anything that has to do with games so the only thing I can do for 6 months is use the forums and my e-mails.
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masternat
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u are unlucky....sorry fou you ^^...but can 1 of you 2 can respond to my final (i think) question? after ill be able to do a level...
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masternat
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is the game continuing?
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Penguin4478
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Masternat don't forget to not double-post  and I think it's still continueing, but you'll have to go to the SMBX forums for the new updates and stuff.
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MasterMario97
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SMBX forums were taken down...the whole game as well because some Nintendo lawyers told Redigit to hand SMBX to them.
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« Last Edit: July 15, 2011, 07:44:58 pm by MasterMario97 »
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Penguin4478
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I meant by the fan forums made by knuckles96
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