Well thanks for the reviews, but these were my first levels and so, lack of good parts, anyway heres my say to the - parts
Star Festival-No music: There was music, but the only way i was able to load it on there was that it had to be played in Media player after i did the steps
-Bridge is totally bypassable with Racoon: I tried to work passed that and i know its passable but it was not long enough or i didnt make the the entrance
short enough
-All the tank area is bypassable with racoon: that was the part that i wanted to be by bypassable by racoon considering how long it was.
-House lacks windows: Maybe he didn't want windows
-Ground line keep going behind the stairs in the Sector 3: It was the way I planned it to be
-Princess Peach castle entrance is a pipe: Story (A toad should had been at the end of Sector) Toad: Mario! The entrance is blocked! Use that pipe at the top to get in!
-Castle changes wall randomly: It was the way I planned it to be. When the enemies appeared, the wall changed because it was apart of the event.
-Random waterfall under the ground: What Section? 1? It should be there as scenery. and the little lake in toad town with the cheep cheeps too.
-Horrible placement of Enemies, just spam of random npcs all over the place: Not good at enemy placing
-Inconsistency, there are SMB3 and SMW Koopas: Pretty much, it was supposed to be a mix.
-While the toad is looking for a key to his house. The house is locked with blocks not with a lock: I tried many times to get the lock and the warp into separate layers, but it kept messing up, so i used block instead to make it easier, but i still had to go back and change it a couple of times.
-Toad keep thanking you and opening the door everytime u talk to him, same with the guard of the bridge: Didn't know about that, will change it later.
-Boss is cake with Hammer and Yoshi: To be honest, I thought so too, but its a begging level, so, I thought i should keep it that way, I might change it to 2 SMB3 bosses instead of the one from SMB2
-Bad use of tiles: Will try better at that, i wanted to make a lake like the 1 in the star festival of SMG.
-Too many powerups: Thought that Section 4 would be harder, so i used more than i should have.
-Wasn't the Star Festival in a town?: Yes, Toad Town, so i thought that using the castle tile from SMW would fit it the most
-More enemies than puzzles: Heh heh,
-Linear level: Huh?
-Less Blocks than NPCs: Should have used block in the tank part instead of leaving them out there...
Boiling Bones Galaxy-No music again: Read the first one...
-No coins: Wasnt really thinking of coins when i thought of the idea.
-Very few blocks: I thought that 7 was enough, ill make more
-No checkpoint: Dont know how to make checkpoints...
-Short and boring: SIDE level, usually small, but ill make it bigger
-Plain, specially the ralf area: Wanted to do a raft, but i made it too long...
-Theres too much lava vertically on the start, cutting relevant amount of screen: wanted to make it like a lava fall (get it?), but it turned out poorly
-The start, the ground doesnt touch the lava, is cutted: i was thinking that the ground would sorta float on the lava
-WTF. Why there is an alternate mixture of 2 types of lava?: I wanted to try to use both types of lava, but your right
-No use of Background object: I though the signs were something....
-Random NPCs, you usually set a pack of enemies that match the area, no any enemies: again, bad at enemy placment
-Easy boss: Again, side level, but ill make it harder
-Lacked lava NPCs such as Blaargs: i didnt really want that in there, but ill put it in there
-Random Bullet Bill spawn: Random set of enemies.
-Many NPCs (specially flying koopas:(): Again, bad enemy placement
-Bad use of tiles: Try to be better at tile placement too
-Linear level: Definition Please?
-Too short: Again, SIDE level, but ill try to make it bigger.
-Shoudn't have a boss at the end, in my opinion...: Uhh...
Well, There ya have it, I need to take some lessons or something. Anyway, Thanks! I might make a boss galaxy, incorporating the ideas posted here, so thanks!