Penguin4478
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« on: November 30, 2013, 06:16:53 pm » |
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So instead of putting this into my suggestion database, I'd like this suggestion to be on a separate thread.
Here are some nifty ideas for new HnS locations. It would be great if you could implement these as a tiny little side project during long breaks off from schoolwork and other life stuff.
Sand-blown Sea
A special beachside area with extensive amounts of sand. In this location there are multiple different sandy beaches with a boardwalk in the center. You start off in the center and the boardwalk extends in 3-4 different directions to the beaches. The interesting gimmick of this map, though, is that on the beaches there are slightly darker patches of sand. Players can dig in these spots to hide, and the seeker(s) can dig in these spots to dig the hiders up. Players cannot hide on the boardwalk, per say, but you can use the Jugem's Cloud to pass broken sections of it to reach new areas, some maybe even hidden in hard-to-see places.
As a special thing (I don't know if it's possible to do this), you could even make the spawns of the dig spots in the sand random each game.
Mushroom Kingdom Castle
An extension of Peach's castle in the Mushroom Kingdom. There will be several halls and different types of rooms such as bedrooms and kitchens, and players will be able to hide in multiple different places such as in the darkness of fireplaces, in secret nooks hidden inside walls, etc...
Hillside Hideaway
A special little spot near Mushroom Plains that contains a large amount of hills and cliffs. This map's main gimmick is the use of Jugem's Cloud to climb certain special cliffs, the use of the spin badge to move between cliffs of the same height, and the fact that many jumps off cliffs are very high and therefore create a large amount of 1-way paths, forcing seekers to check hiding spots in an order that saves the most time.
Sewer Search
A maze in the sewers of pipe warps and hammer barrage blocks, with a small amount of paths being one-way. The hammer barrage paths are also not necessarily straight, making the maze more confusing. Players can hide behind obstacles, or in the darkness of certain nooks and crannies in the sewers.
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