Penguin4478
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« on: June 19, 2013, 11:52:44 am » |
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I started working on this mod at the beginning of summer, and so far about 20+ hours have been put into it! The first phase of beta testing is finally released: My quickly-done mod packed full of new content is now finished for public beta testing!
Here's what Super Mario RPG: Legend of the Seven Sages~Extended Edition has to offer: Quote: -26 New Skills in total! -New skills added to existing classes AND to 3 new classes -Changed many monster skills to inflict more status conditions, but with less overall damage -Many new status conditions that both the heroes and the monsters can inflict on their opponents -Modified stat curves of both normal and Star Rank -Many of Mario's and Luigi's skills were modified to have increased special or physical attack influence
To download, simply choose the latest version from this folder: https://app.box.com/s/6eyd76gp4slysbsn73ch
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« Last Edit: August 16, 2013, 12:55:41 pm by Penguin4478 »
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Penguin4478
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« Reply #1 on: June 20, 2013, 10:01:52 pm » |
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Updated to v1.0.2! This update includes a humongous amount of bug fixes that were previously hindering access to new content, as well as minor bugs such as text edits.
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Penguin4478
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« Reply #2 on: August 16, 2013, 12:56:52 pm » |
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Newest version: 1.1.0 is now out! It's a humongous release with multiple glitch/bug fixes and new content!
The download link will always house the latest version, so just keep on checking back every so often if you're waiting for a new release.
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Penguin4478
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« Reply #3 on: January 26, 2014, 09:01:36 pm » |
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So I haven't been up to date on anywhere except for the ICU gigasoft forums about this.
I recently finished this up, and it's on hiatus. I'll slowly be adding in little patches here and there, but for now any big releases are out of the question. Here's a nice advertisement video that ICU Gigasoft made for me:
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« Reply #4 on: January 31, 2014, 04:20:19 pm » |
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Hey why is there no new txt about the new additions? Cause so far i see that now in marios house you see the star heaven key.
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Penguin4478
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« Reply #5 on: January 31, 2014, 10:10:46 pm » |
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I got a little lazier on the changelog, to say the least. I used to be very parallel with it and as soon as I made a change I would log it.
It would be great if you could help make a list of things that aren't on the changelog but are additions to the game.
FUN FACT: The Key to star haven was actually always there in the original, non-modded version. There was just an unfixed graphical glitch which I fixed.
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« Reply #6 on: February 01, 2014, 09:59:54 am » |
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Wow an error? I thought Mario keeps it in his drawer for safety.
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Penguin4478
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« Reply #7 on: February 01, 2014, 07:33:42 pm » |
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yea it was there the entire time, it was just invisible. If you pressed z on that spot in the original unmodded version then you would get a message about the key too.
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« Reply #8 on: April 06, 2014, 12:26:29 pm » |
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Um i found an issue, in the area where there are trees and you have to take the right path, the tree that is supposed to have a black face seems to be missing its texture.
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Penguin4478
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« Reply #9 on: April 06, 2014, 01:26:08 pm » |
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Yeah I don't know why it does that. It shouldn't be too much of a pain to guess-and-check the 2 correct paths in a row though, so I'm not worried too much.
Seven Sages v.1.2.3 is out now btw. If you want to stay updated then you should follow the beta testing thread on the ICU gigasoft forums.
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« Reply #10 on: April 07, 2014, 05:45:51 pm » |
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Yea the first is the one where you come out of the tree and the second one is just one to the left.
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« Reply #11 on: April 12, 2014, 02:40:05 pm » |
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Wait penguin i have an idea, put a limit on the specials that boost stats like the light saber suits because one thing i found is that the "force is with us" skill can be used about 8-9 times and that can just make the nega orb a breeze. Even if I used it, make it better by putting a limit say only 3-4 times it can be used in a fight.
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« Reply #12 on: April 27, 2014, 02:42:08 pm » |
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After so far reaching up to the moon with v 1.2.3, I want to be able to show what i like and what appears to be wrong. The isolated isle area looks like it will be fun when I am able to get star rank. The options shack is pretty cool though I have yet to get in the music room. In the badge shop, the graphic block appears to not show you already own it after buying it. The Fire/Ice, FLUDD/ACID suits appear to have their graphics stuck on Ice/ACID graphics. Oh and Magic shirt still halves fp cost even when kammy's pin doesn't have that power. Oh and the Berry info area can't seem to work but only for 2 of them. So maybe try to remove the across the counter method.
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Penguin4478
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« Reply #13 on: April 29, 2014, 06:19:45 pm » |
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There are intentionally only 2 desks in the information center so far. The later ones will be filled up in future updates.
That's strange about the badge shop thing. Trading the pentagle should make the new graphics block available in the options shack. Did you go back to the options shack to check? Also the music room hasn't been released yet so don't bother looking for the key. I'll release it in v1.3 which I'm working on right now.
The graphics are kinda stuck like that. It's a pain to fix them and I'm procrastinating, but I'll try and get it done sooner or later.
As for the magic shirt, I'm pretty sure I fixed it. I might've changed its attributes but not the item description itself or vice versa.
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« Reply #14 on: April 30, 2014, 12:41:48 am » |
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I already bought the GFX block and it's in the shack, but it shows that you don't own it when you have already bought it when picking it from the shop. But it's not really an issue though a pentagle can be wasted on nothing. One bad thing though that happened in the isle is that the animations for the status effects appear to be delayed so i can't be able to tell if anyone is affected. Oh and I saw the "new" culex, great punching bag when having the best xp and gold payout. And when I put the shirt on for Luigi, his specials were 1/2 fp.
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