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Super Smash Bros. Brawl Character Discussion

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Author Topic: Super Smash Bros. Brawl Character Discussion  (Read 3343 times)
Kimimaru
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« on: October 24, 2012, 03:06:46 am »

Project: M was designed to be a competitive game, so the character balance is better than the other SSB games. I can understand your preference for Brawl's airdodging, but Melee's airdodge allows wavedashing, which is preferable for a competitive game. For #2 you're probably referring to Double Jump Cancelling (DJC for short), an advanced technique present in SSB64 and Melee but removed from Brawl. Only characters with double jumps that don't rise immediately can perform it (Ex. Yoshi, Lucas, Ness).
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