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Super Mario World 3: Return of the 8 Dark Stars

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Author Topic: Super Mario World 3: Return of the 8 Dark Stars  (Read 155 times)
Marionette
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« on: October 12, 2012, 05:26:09 am »



Uploaded with ImageShack.us

personagens:Mario

Luigi

Peach

Toad



Uploaded with ImageShack.usZeus Guy

Worlds:
World 1: City World
World 2: Beach World
World 3: Winter World
World 4: Grass World
World 5: Desert World
World 6: Mountain World
World 7: Swamp World
World 8: Bowser World

Screenshots:


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Artwork:


Uploaded with ImageShack.us

Credits:
SMBX GFX Pack v3.1
Jaden1291's GFX Pack
More to Come!

and to Support It!

Code:
[IMG]http://imageshack.us/a/img825/7751/userbaret.png[/IMG]
« Last Edit: October 15, 2012, 01:27:02 pm by Marionette » Report Spam   Logged




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Marionette
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« Reply #1 on: October 12, 2012, 07:48:03 am »

Poll Added.

EDIT: New Screens!
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« Reply #2 on: October 12, 2012, 10:20:08 am »

Interesting. Looks good so far. Also, you kinda shifted from the usual mentality that World 1 = Grasslands and World 2 = Desert. Other than that, excellent work. I can't wait to see this finished.
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« Reply #3 on: October 12, 2012, 11:21:22 am »

The second screen looks pretty good, but there are a few minor things to point out about the first.
1. It looks really flat, I'm not sure whether or not that's how most of the level is, but flat levels like that can become quite boring.
2. It also looks really monotonous. The CGFX are nice, but I noticed how the light poles are placed in exact increments away, and there are also 3 goombas placed in exact increments from each other too. Also, your levels shown both start with 5 blocks right at the beginning. The base design is looking good, but when you get down to really good episodes and stuff, you need to be mindful of these minor things too.
3. In the second screen, you mixed SMB3 scenery with an SMW tileset. It's really not that big of a deal, but I think that an SMB3 tileset would work much nicer with the Background Objects.
4. In the second screen, you misplaced the water effect. You need to shift it down about half a tile or so.
5. In the second screen, you stuck a coin in the ground. It's just my opinion on this, but I think you need to tone down on coins there. When people outline jump paths with coins, they typically only use 3-5 coins.
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« Reply #4 on: October 12, 2012, 10:41:30 pm »

Yay! Changed Project Named is Called: "Super Mario World 3: Return of the 8 Dark Stars".

EDIT: New Support this Project this!

Code:
[IMG]http://imageshack.us/a/img825/7751/userbaret.png[/IMG]
« Last Edit: October 13, 2012, 05:07:47 am by Marionette » Report Spam   Logged




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« Reply #5 on: October 15, 2012, 01:27:30 pm »

New Screenshots!
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« Reply #6 on: October 15, 2012, 01:27:53 pm »

The Project in Hiatus. *PLEASE LOCK*
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