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Max possible statistics in SMBO

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Author Topic: Max possible statistics in SMBO  (Read 551 times)
Penguin4478
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« on: September 10, 2012, 10:35:04 pm »

This thread will basically place the max possible attack, defense, crit chance, etc... in SMBO. It'll take a while to complete everything, so please be patient and possibly contribute to the completion of this!

NOTE: All calculations are based off of Jdaster's complete SMBO guide.

Max Possible Base Stats

Attack

BADGES TO GET MAX ATTACK: Power Plus, Right On! (+6 total)

1. Wario-96 Attack
2. Yoshi-87 Attack
3. Mario-87 Attack
4. Luigi-86 Attack
5. Waluigi-86 Attack
6. Toad-85 Attack

Defense

BADGES TO GET MAX DEFENSE: Defend Plus, Right on! (+6 Total)

1. Luigi-93 Defense
2. Waluigi-91 Defense (with tennis racket)
3. Mario-90 Defense
4. Yoshi-89 Defense
5. Wario-88 Defense
6. Toad-88 Defense

Speed

BADGES TO GET MAX SPEED: Speedy Dash (+5 Total)

1. Mario-88 Speed (With Noko Noko Shell)
2. Yoshi-83 Speed (Without Yo Hammer 2.0)
3. Toad-82 Speed
4. Waluigi-82 Speed (With underleveled equipment)
5. Luigi-81 Speed
6. Wario-81 Speed

Stache

BADGES TO GET MAX STACHE: Close Call/Right on! (+2 total)

1. Waluigi-90 Stache
2. Luigi-81 Stache (With Beach Cap)
3. Wario-79 Stache
4. Yoshi-79 Stache (With underleveled equipment)
5. Toad-78 Stache (With Spear)
6. Mario-78 Stache (With underleveled shirt)

Max HP and FP

HP

BADGES TO GET MAX HP: HP+++, Mushroom-Flower Power (Total +25)

1. Toad-460 HP
2. Luigi-425 HP (With underleveled equipment)
3. Wario-420 HP (With underleveled equipment)
4. Waluigi-415 HP
5. Mario-410 HP
6. Yoshi-410 HP

FP

BADGES TO GET MAX FP: Flower Boost++, Mushroom-Flower Power (+25 Total)

1. Yoshi-440 FP
2. Mario-415 FP (With underleveled equipment)
3. Luigi-415 FP (With underleveled equipment)
4. Wario-410 FP
5. Waluigi-400 FP
6. Toad-400 FP

Block and Critical Hit Chance

Critical Hit Chance

BADGES FOR HIGHEST POSSIBLE CRITICAL CHANCE: Mushroom Flower Power, Critical Rush (+8% total)

1. Waluigi-43.2% chance
2. Luigi-41.6% chance
3. Mario-40.4% chance
4. Wario-38.8% chance
5. Yoshi-38.8% chance
6. Toad-38.4% chance

Block Chance

BADGES FOR HIGHEST POSSIBLE BLOCK CHANCE: Mushroom-Flower Power, Block Rush (+8% total)

1. Mario-40.4% chance
2. Toad-39.8% chance
3. Yoshi-39.2% chance
4. Waluigi-38.8% chance
5. Luigi-38.4% chance
6. Wario-38.4% chance

Max Stats With Buffs

Highest Possible Damage (Rounding Down)

296 Damage (Wario)

Highest Possible Crit Chance

58.6% chance (Waluigi)

Highest Possible Block Chance

Same as normal Block chance (Mario) since there are no speed buffs applicable currently

Miscellaneous

Max Attack Speed Reduction

REQUIRED BADGES: Power Rush, Damage Dodge, Attack Speed Up (-95 milisecs total)

Toad: -323 milisecs (with yellow shirt)

Note that -323 is almost reducing attack speed recovery to 2/3 of the initial 1000 milisecs... if it is 1000 milisecs, cause I'm not too sure.

Max SP (Run Energy)

REQUIRED BADGES: Speedy Dash (+65 total SP)

Mario: 525 SP

Note that max SP really doesn't matter once you reach a certain point, as SP regeneration increases with the speed stat, and will eventually reach a point where you regenerate faster than you consume your SP.  I believe you can actually reach this point at around lvl 45, based off of Amanda's character "Speedy" which I heard was able to never run out of SP. I'm supposing that's around 50-55 speed...

I was thinking possibly merging this topic with Jdaster's Guide... it should definitely be stickied, or atleast noticeable, but it's too small of a topic to be worth stickying.
« Last Edit: September 23, 2012, 11:53:09 am by Penguin4478 » Report Spam   Logged

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« Reply #1 on: September 12, 2012, 12:14:39 am »

I think it would be best if this were moved into Jdaster's guide. I don't believe it requires a sticky.
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« Reply #2 on: September 12, 2012, 10:29:55 pm »

I forgot exactly how the SP system worked... was it 2 per level and 3 per speed point, or the other way around?
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« Reply #3 on: September 12, 2012, 10:35:45 pm »

Yeah, you got it right the first time.
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« Reply #4 on: September 13, 2012, 12:38:49 am »

I'm pretty interested in the formula for the SP regeneration rate, but you don't have to both telling me if it's too much of a hassle. Anyways, I updated the max SP thing, and I'm running out of things to do. It'd be great if someone suggests something, because I'm definitely sure I'm missing a lot of things.
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« Reply #5 on: September 13, 2012, 01:04:15 am »

It's in the guide; SPEED/2 SP every three seconds (minimum 1, rounded down).  You lose one SP about every 120ms while running.  So you do indeed need just about exactly 50 SPEED to never run out.
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« Reply #6 on: September 13, 2012, 07:07:44 pm »

But then the weird thing is if you get in a turn battle with SP not filled and then escape, you get a fraction of the SP back when you run or win the battle.
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« Reply #7 on: September 13, 2012, 09:38:31 pm »

Wait, when you win the battle you get SP back too? That wasn't intended.
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« Reply #8 on: September 15, 2012, 03:50:58 pm »

I think it's more of a factor of the time it takes to engage, battle, and/or run from the enemy that grants the SP back due to the natural regen.
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« Reply #9 on: September 15, 2012, 10:21:46 pm »

We made it so you regain some SP after running from a battle so you can run far enough away from an enemy so you won't get right back into battle again. I'm thinking of changing how much SP you get back (and fix giving SP back from winning battles) because it seems to be too much right now.
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« Reply #10 on: September 24, 2012, 01:07:45 pm »

Peng, you forgot something. Stache Secrets is a buff skill thats obtainable via having enough DE Tokens and trading for it. From my understanding, it doubles Stache Points. Apart from that, you also forgot to include the base stats from other Buff Skills like Wario's Muscle Growth, or Toad's HP/MP Swap.

Also, isn't there a badge that modifies Coin Drop Rates? Or are Coin Drop Rates affected by Stache?
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« Reply #11 on: September 24, 2012, 09:10:24 pm »

I believes it multiplies by 150%, not 200%

There is no HP/MP swap as far as I'm concerned, it's an attack-def swap. I also don't think his attack and defense really matter too much especially since he's lower tier for both of them. I already included attack/defense buffs in the max possible stats with buffs for damage dealt, but I haven't done anything with defense. If I remember correctly, toad's swap is a little hard to use in this because I don't think certain buffs can stack, and that's one of them. I'm also pretty sure all buffs can only be used on oneself now.

Coin drop rates can't be affected by stache, only by pay-off, so it's pretty self explanatory that 150% is the max drop rate for coins.
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« Reply #12 on: September 25, 2012, 01:17:20 am »

Pay-Off doubles coin drops, as of the new update.  And yes, Stache Secrets does a STACHE-boosting special that boosts it by 50% temporarily.
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« Reply #13 on: September 25, 2012, 05:02:13 am »

Some buffs can be used on others, including all of Toad's buffs and a few of Waluigi's.
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« Reply #14 on: September 25, 2012, 10:54:03 am »

In any case, though, doesn't the person with the highest of a stat also have the highest corresponding stat-boost special (Luigi has x1.4 DEF, Wario x1.4 ATK, Waluigi among others x1.5 STACHE)?  I don't think ATK-DEF swap would make more than a couple points of difference for anyone anyway, as everything rounds out to about 75 base, and it doesn't affect equip strength.  Furthermore, it can't be used in tandem with any other stat-affecting specials or items.
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