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Respawn Point Incorrect

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Author Topic: Respawn Point Incorrect  (Read 1020 times)
Penguin4478
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« on: August 20, 2012, 02:31:32 pm »

I've just found loads of errors while playing through the game again. I was training in FH with my cousin and I died right as a paratroopa and I walked toward the exactly same square, causing me to overlap onto the same tile at the same time I died. When I died, I just respawned with full health and lost some exp, but instead of spawning at the save block, I spawned on top of the koopa I just shared the same tile with.
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« Reply #1 on: August 20, 2012, 06:26:35 pm »

I'm starting to think that the computer hosting the game server is being problematic. We may need to do some troubleshooting on it to make sure everything's all right, and if not, fix whatever problems there are. Don't worry, server uptime shouldn't be affected by this. If we need to take the server down, we'll definitely let everyone know about it. Thank you for reporting this!
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« Reply #2 on: August 21, 2012, 11:08:07 am »

I should probably just merge everything into one topic, considering all these minor issues I found. This one is a little more severe because it can happen more easily, but it's still quite small. Anyways, whenever someone other than  you enters a map or goes through a warp, the game slightly lags just for the character that didn't go through a warp or transfer through maps. I was doing the hitting and dodging strategy with a pipe lakitu and the map lagged when my cousin entered right as I was moving away from the pipe lakitu, causing the game to register my range from the lakitu to be one, but in reality I was 2 tiles away, thus causing the lakitu to damage me from a ranged distance. It was fixed after we transferred to another map, but this can easily happen for unfair deaths in places like the boss room of SGC, so I'd just like to mention this.
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« Reply #3 on: August 21, 2012, 01:46:55 pm »

You just noticed that?  That's been that way as long as I can remember.  It's mildly annoying when escorting people places, but otherwise, it doesn't come into play much.
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« Reply #4 on: August 21, 2012, 03:41:58 pm »

Yes, I just noticed it, but there were other instances with players having map lagging things, like switching maps at the exactly same time another player enters your map will also cause the game to freeze on the "loading map" message.

This is probably just something you guys forgot, but I also noticed the goomba looking for a jelly ultra in MK doesn't have the favor window like everyone else when they request something. It's just the basic chat window.
« Last Edit: August 21, 2012, 08:57:16 pm by Penguin4478 » Report Spam   Logged

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« Reply #5 on: August 22, 2012, 01:38:58 pm »

Sorry for the double post, but this is somewhat important.

The store in MK doesn't sell Super Shrooms if you didn't complete the quest in DBD, which makes absolutely no sense since the supply was for that store only.
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« Reply #6 on: August 22, 2012, 05:32:36 pm »

Yeah, that one can be rather annoying on alt accounts you don't intend to complete all the favors with.  At least it's less of a problem with the Beanbean items, but that probably should be fixed.
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« Reply #7 on: August 23, 2012, 04:07:42 pm »

The second glitch should be fixed now. It was just a tiny mistake on our part.

However, the first glitch deals with the core of the engine, and we cannot fix it unless we overhaul the core, sorry.
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