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Improving the Stache Stat

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Author Topic: Improving the Stache Stat  (Read 621 times)
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« on: April 16, 2012, 01:06:12 pm »

I just thought of a pretty decent idea. How about we introduce a "Lucky" chance?

Whenever you get a Lucky, the damage the attack normally would do to you would be cut in half or by 75%. It'd be sort of like Block Chance, except Lucky would affect Special Attacks (Block doesn't).

Lucky would have a set chance of occuring, barring a few badges that would increase it slightly. There would be a threshold for how much HP you need to have to get a Lucky, and each point in Stache would increase this threshold you need for it to occur.

Here's an example:

Say I have 50 Stache points and 100 max HP with no equipment. My chance of getting a Lucky would be the same even if I had 0 Stache, but with such a high Stache stat I can get a Lucky if my current HP is at or below 70. jdaster hits me with Yoshi Bomb and deals 60 damage, but I get a Lucky and it mitigates it to 30 (or 45) damage instead.

I'm a little hesitant on having Stache be somewhat offensive, defensive, and provide some utility at the same time, but I think it's fair since we can keep the Lucky chance at a decent number and realize that Stache provides only a little of each, not a lot.
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