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Improving the Stache Stat

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Author Topic: Improving the Stache Stat  (Read 621 times)
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« on: April 15, 2012, 11:19:42 am »

Here are a few suggestions for this:
1. Why not use my idea where if you equip a special badge or something critical hits have added effects?
2. Completing favors with different amounts of stache can yield different, and hopefully better rewards. EX: A quest gives you 500 coins upon completion at default 0 stache. By having 10 stache you gain 600 coins, 20-700 coins, 25-800 coins, etc...
3. By random chance when buying things from the store, the store owner may be generous and give you random discounts on their items. It'll be a % discount with a % chance of occurring where the % = (number of stache points)(0.5)(number of items bought)(0.2). The % discount is equal to 0.8*(Current Stache points).
4. Stache also enables "Lucky hits" which are just like critical, except they deal 2.2x damage rather than 1.5x damage. The chance of Lucky hits = |(0.4)(Stache points)(Difference in yours and the enemies level[If this yields a 0, it automatically becomes 1])|/3
This formula has a few important things. [] = sidenotes / = Division | = Absolute value (If the enemy is higher level than it'll become a negative number, so you need this. It also shows that lucky hits have a higher chance of appearing if you're under the enemy's level or above it.)
« Last Edit: April 16, 2012, 05:14:16 pm by jdaster64 » Report Spam   Logged

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