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Recommended Levels for Major Areas

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Author Topic: Recommended Levels for Major Areas  (Read 1042 times)
Kimimaru
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« on: March 29, 2012, 03:48:13 am »

Hello everyone! I have begun rebalancing the game and was wondering what levels you'd recommend other players to reach before venturing off into a major area. This will greatly help me ensure that the balance changes are as effective as possible.

Below is an optional format you can use. Note that I only need the levels for the areas listed. If you cannot recommend a level for all areas then please do so for as many as possible.

Koopa Islands: (Level number goes here)
Dry Bones Desert: (Level number goes here)
Flower Hills: (Level number goes here)
Mushroom Kingdom Path: (Level number goes here)
Shy Guy Caves: (Level number goes here)

Example:

Koopa Islands: 10

This means that I'd recommend a player to get to Level 10 before entering Koopa Islands.

I hope to get as much feedback as possible. Thanks for your help!
« Last Edit: March 29, 2012, 03:54:01 am by Kimimaru » Report Spam   Logged

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« Reply #1 on: March 29, 2012, 03:58:11 am »

Koopa Islands: around lvl 12
Dry Bones Desert:lvl 15
Flower Hills: lvl 22
Mushroom Kingdom Path: lvl 25
Shy Guy Caves: lvl 30ish
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« Reply #2 on: March 29, 2012, 09:16:21 am »

Koopa Islands: around lvl 12
Dry Bones Desert:lvl 15
Flower Hills: lvl 22
Mushroom Kingdom Path: lvl 25
Shy Guy Caves: lvl 30ish
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Isn't the gap bewteen levels kinda... small? Im already 30 and I still havnt finished MKP, With that I could enter SGC and over lv 40 would be OP for every area.

IMO, I think it would be a good idea to divide every area into 2 parts, the low level zone and the high level zone, for example.
Place X lv12~lv20.
Area next to town: lv12~lv16
Far away from town: lv16~lv20
That also would make you dont find the same NPC in the 20 maps that forms an area.
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« Reply #3 on: March 29, 2012, 09:44:43 am »

Going by my minimal-level run, and keeping fairly consistent gaps,

Koopa Islands: 10~12
Dry Bones Desert: 16~18
Flower Hills: 22~24
Mushroom Kingdom Path: 28~30
Shy Guy Caves: 34~36
Ideally, next area: 40~42, meaning that enemies there are around level 34~38

I think training six levels between areas is fair, including enemies in the area.  If one trains on enemies in the area before, that doesn't take long at all.  And this is all somewhat dependent on the character, of course.  Mario would probably be a good test subject, as he still plays pretty close to average.
« Last Edit: March 29, 2012, 09:48:12 am by jdaster64 » Report Spam   Logged


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« Reply #4 on: March 29, 2012, 10:29:41 am »

Thanks because I saved at dry bones* dessert with a friend and that friend had to go do something and I had a REAL hard time getting out.  D:
« Last Edit: March 30, 2012, 06:39:04 pm by TheSeemefly » Report Spam   Logged
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« Reply #5 on: March 29, 2012, 11:22:24 am »

Koopa Islands: around lvl 12
Dry Bones Desert:lvl 15
Flower Hills: lvl 22
Mushroom Kingdom Path: lvl 25
Shy Guy Caves: lvl 30ish
 Cool

Hmm, I agree with garro on this one. Level 12 for KI is fine, and 15 is a little on the edge with DBD IMO. LvL 30 at SGC? That means all the enemies are aggro'd to you, and they'll all probably hit you for 2-4 damage if you have decent defense.

KI: Lvl 11-14
DBD: LvL 15-18
FH: LvL 19-26 (RCC is actually the hardest boss at the current point in the game, because of all the shy guys and the fact there's no camping place to take him down easily. Tutankoopa and Green CoCo are extremely easy to kill because of those camping spots)
MK: LvL 27-35 (Kamek is also a pretty nasty boss, probably about equal in difficulty on RCC)
SGC: LvL 36-42 (Lvl 40 is where all enemies won't be aggro'd to you, and that you can equip the new weapons)
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« Reply #6 on: March 29, 2012, 03:12:29 pm »

Dry Bones Desert and Koopa Islands can be completed in either order, but I think the only things forcing players to level up more for DBD is Tutankoopa and the fact that KI has equipment available much earlier on. Also, I feel most of the later enemies' levels are too low, given how strong they are. By the time the average player reaches SGC I think at least some enemies should still aggro you.
« Last Edit: March 29, 2012, 04:43:28 pm by Kimimaru » Report Spam   Logged
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« Reply #7 on: March 29, 2012, 09:36:19 pm »

I agree. Although I recall you once saying you need to be a higher level to be able to deal with enemies around 4 levels below you easily, that rule is broken within the SGC area. It seems I can't train off of the lvl 32-36 enemies in SGC without being around lvl45-50+. By now the players should have developed the mentality that you can't train off of blue paratroopas till around lvl 32. Perhaps the SGC enemies could be buffed in level by around 2-4 each? By being lvl 40 I can bypass all the enemies within SGC and easily gain a level every 10 minutes from lvl 40-45 simply because I can go right through the low level enemies and camp on the elite guys.
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« Reply #8 on: March 29, 2012, 10:25:17 pm »

Yes, I am increasing the levels of some enemies because right now they're misleading. I have balanced roughly 70% of the enemies while testing and have also found problems with some equipment and special attacks, especially those involving Toad. In other words, more is getting changed than just the enemies. I doubt the game will be too easy after the update; I just think it'll be more consistent. Even if the changes I'm making aren't perfect, I'm sure they're much better than before.
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« Reply #9 on: March 30, 2012, 09:37:11 am »

Kamek is easier than RCC for two reasons.

1: half the NPC's on his map are still. Meaning they do not move at all to chase you.

2: You can Range Sp. Attack at Kamek from the ledges. Same as RCC, except that Moving Enemies don't spawn on those ledges, and they have trouble chasing you onto them.

On Topic:

KI: Level 6-10
DBD: 12-16
FH: 20-28
MKP: 26-34
SGC: 35-40+

These levels are based on my many training methods.
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« Reply #10 on: March 30, 2012, 11:13:22 am »

Also, side reminder; please increase the MK Path enemies' EXP to match the schema of the rest of the enemies in the game!  Wink
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« Reply #11 on: March 30, 2012, 12:18:35 pm »

Yea, that would be rebalancing the entire MK area nicely. Considering the blue koopas are considerably harder than UG bob-ombs, I think they should give a little more than the approximate extra 20 exp they currently give.
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« Reply #12 on: March 30, 2012, 02:32:00 pm »

So based on the new enemy stats, you should finish SGC at around levels 38-40, give or take 2 levels. You also have MUCH more flexibility in leveling up, so you don't have to strictly increase Attack and Defense every level. The game may be easier if you're traveling in groups (it already is, I guess), but overall there will be less grinding and more action Smiley!

I'll test all the enemies again once I'm about ready to release the update and make any necessary changes. I would like to thank everyone for all the help!
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« Reply #13 on: March 30, 2012, 03:07:24 pm »

Yea, that would be rebalancing the entire MK area nicely. Considering the blue koopas are considerably harder than UG bob-ombs, I think they should give a little more than the approximate extra 20 exp they currently give.

Last I checked, UBOs give 70 and BKTs 82, so it's even less of a difference than that.
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« Reply #14 on: March 30, 2012, 04:01:13 pm »

hmm, I think it was UBO gave 70 and and BKT gave 78, because I just went through MKP this morning. But, nonetheless, 8 exp addition over a 4 level addition isn't right, lol. Btw, I suppose the update could becoming out within mid to early april?
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