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RPG Simulator

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Author Topic: RPG Simulator  (Read 5818 times)
Shroomerson
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« Reply #75 on: May 21, 2012, 09:50:36 pm »

Shroomerson (Level 1) -  74 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 3)
-An X appears above Shroomerson's head. He notices it's the same X-Naut from before, goes into the crowd, and whacks him out of the audience.
-The X-Naut exclaims "I'll get you next time!"
-Ignoring the X-Naut, Shroomerson equips his boxing glove and socks Yoshinator!
-Yoshinator loses 2 HP!
Yoshinator (Level 1) - 79 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 1) (Fruit Shroom: 5)
-Captain Falcon's spirit is giving Shroomerson strength! Shroomerson gets +1 Punch Counter!
Shroomerson (Level 1) -  74 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 3)(Mushrooms: 3)
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« Reply #76 on: May 22, 2012, 08:34:13 pm »

Medicguy2 (Level 1: HP: 98, Attack: 1, Defence: 1, Jump Counters: 1, Punch Counters: 1 (OOC: Forgot to input my punch counter data since last post.)):
-Medicguy2 is rather annoyed at Shroomerson, and jumps on him.
-Shroomerson takes 2 damage!
(Shroomerson: 72 HP, 1 Attack, 1 Defence, Jump Counters: 3, Punch Counters: 3, Mushrooms 3)
-Medicguy2 gains one Jump Counter.
-Medicguy2 is still slightly peeved. Wouldn't you be if a Toad said your girlfriend was in another castle, and stole a Mushroom?
-Okay, so maybe Shroomerson didn't steal any mushrooms, but this still irks Medicguy2 all the same.
(Medicguy2: Level: 1, HP: 98, Attack: 1, Defence: 1, Jump Counters: 2, Punch Counters: 1)
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Yoshi FP/ATK experiment: TBA
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« Reply #77 on: May 22, 2012, 10:58:48 pm »

Shroomerson (Level 1) -  72 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 3)
-Shroomerson punts Yoshinator like a football!
-Yoshinator loses 4 HP!
Yoshinator (Level 1) - 75 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 1) (Fruit Shroom: 5)
-Yoshinator soars through a field goal, giving Shroomerson an extra point in a football game!
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Razz the Koopa
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« Reply #78 on: May 23, 2012, 01:42:29 pm »

-Yoshinator (Level 1) - 75 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 1) (Fruit Shroom: 5)
-Yoshinator glares at Shroomerson, and Punches him square in the jaw.
-Shroomerson loses 3 HP.
-Shroomerson (Level 1) -  69 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 3)
-Yoshinator's fists glow more. +1 Punch Counter.
-Yoshinator (Level 1) - 75 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 2) (Fruit Shroom: 5)
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« Reply #79 on: May 23, 2012, 02:54:48 pm »

Firebros (level 1) - 100 HP 1 ATTK 1 DEF
-Firebros Jumps on Shroomerson
-Shroomerson loses 2 HP
Shroomerson's stats - 67 HP 1 ATTK 1 DEF
Firebros Stats:100 HP 1 ATTK 1 DEF Jumpcounter (2)
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Razz the Koopa
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« Reply #80 on: May 23, 2012, 03:41:40 pm »

-Yoshinator (Level 1) - 75 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 1) (Fruit Shroom: 5)
-Yoshinator looks at a Fruit Shroom hanging from his special tree, "Snack Time."
-His tounge extends, and he swallows the Fruit Shroom whole, restoring 10 HP.
-Yoshinator (Level 1) - 85 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 1) (Fruit Shroom: 4)
-Yoshinator responds, "Fireballs? Yum!"
-Rejuvenated, Yoshinator prepares for action again.
« Last Edit: May 23, 2012, 03:54:08 pm by Razz the Koopa » Report Spam   Logged

Credit to Boshi for the Avitar. Thanks again Boshi, you rock! ^__^

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Shroomerson
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« Reply #81 on: May 23, 2012, 10:53:29 pm »

Shroomerson (Level 1) -  67 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 3)
-Shroomerson exclaims "TIME...aw, screw that."
-Shroomerson snaps his fingers, which makes Fawful come zooming in on a rocket holding a Mushroom milkshake.
-Fawful exclaims "Here is you milkshake of doom, MUSTARD OF DOOM!" then drops the milkshake.
-Shroomerson ignores that statement and chugs the milkshake down!
-Shroomerson heals 10 HP!
Shroomerson (Level 1) -  77 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 2)
-Fawful forgets how to control the rocket, making it crash and explode backstage, taking Fawful with it.
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Razz the Koopa
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« Reply #82 on: May 23, 2012, 10:56:32 pm »

-Yoshinator (Level 1) - 85 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 1) (Fruit Shroom: 4)
-Yoshinator looks at Fawful crash, rolls his eyes, and snags another Fruit Shroom with his tongue and swallows it whole.
-Yoshinator regains 10 HP.
-Yoshinator (Level 1) - 95 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 1) (Fruit Shroom: 3)
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Penguin4478
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« Reply #83 on: May 23, 2012, 11:53:19 pm »

Well, time for a FALCON PAWNCH!
So...yeah another informal...form entry for attacking...hmm...I think this time it'll be Shroomerson.
*PAWNCHES Shroomerson with a blazing fist of FURY*
Penguin4478 (HP 93)(Attack 1)(Defense 1) [Jumps: SUPA CHARGED][Punches: 1]

Hmm... I agree with houndour1's idea anyways, meaning It's now in play in this topic! I'm suprised the last person hadn't verified it yet... anyways here's some skill tree suggestions for this new thing implemented into this simulation (Your skill tree will be based off of any character you wish to play as in this simulation. Please post your character type from now on along with all your stats):
Mario:
Level 1: Base starting level, so nothing
Level 2: Fire Power Up!-Buffs all damage dealt by 2 for your next 2 attacks
Level 3: Fireball-Sets flame to one enemy, dealing 2 damage and applying a damage-over-time effect, making the receiver take an additional 1 damage per post for the next 3 posts. This cannot stack.
Luigi:
Level 2: Spinning Jump-Deals no damage, but removes 2 jump counters on the receiver of the attack. Also adds a jump counter to Luigi
Level 3: Stun-Deals 2 damage to the opponent and disables them from using any actions for the next 3 posts of any person.
Wario:
Level 2: Healthy Shrooms-Passively makes your shrooms heal 14 HP rather than 10
Level 3: Jump-Crush-Deals 1.5x jump damage (meaning if you had 2 attack from a jump and get the +3, that would be 5x1.5, or 7.5) and rounds up. However, requires the user to consume 3 punch counters. Adds 1 jump counter to Wario.
Waluigi:
Level 2: Intimidate-Attack the enemy, dealing 1 damage and making all of their damage output for their next 3 posts reduced by 1. Using guard or healing will count toward those 3 posts.
Level 3: Sinister Punch-debuffs attack and defense by 1 for the next 3 posts of any person, including the receiver. Deals no damage, but gives Waluigi a punch counter.
Yoshi:
Level 2: Charge-Heals HP by 1 and boosts both jump and punch counters by 1 each
Level 3: Egg Bomb-Launches an egg bomb, dealing this amount of damage: 1+(Attack)+(Number of total counters for both jump and punch) After you use this attack yoshi's counters will all be set back to 0, and he will receive 1 more damage from all sources for the next 3 posts of any person
Toad:
Level 2: Mushroom Barrier-Shield yourself while slowly healing your HP by sluggishly eating a mushroom! Buffs defense by 3 for 3 posts, and each of these posts Toad will heal 3 HP. Requires a mushroom. During this time, Toad cannot attack, and the user will not be able to use any actions for 1 more post (4th post) after the barrier ends.
Level 3: Sweeping Strikes-Transforms all of your kicks into sweeps, dealing 3 damage to 2 enemies simultaneously rather than 4 damage at one enemy. Using this skill requires 1 counter of any kind though.
« Last Edit: May 24, 2012, 12:16:10 am by Penguin4478 » Report Spam   Logged

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« Reply #84 on: May 24, 2012, 12:40:56 am »

(I think there should be no restrictions on moves. You're just...yourself. That's why I'm trying to balance out my suggestions, so any person can do the move.

Like these:

Make Haste: Consume 1 of either counter to act twice on your next turn
Appeal: Was suggested by someone else before. Give you +1 on both counters.

Now, many would probably say how broken Appeal is. Well, you can't attack when using it, while the others you can attack AND get a counter. Appeal is there if you want to stack on both counters, but don't want to attack.

Lastly, you need 5 other people to approve of an action before it gets put in. Does anyone even know that?)
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Razz the Koopa
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« Reply #85 on: May 24, 2012, 12:59:30 am »

-Yoshinator (Level 1) - 95 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 2) (Fruit Shroom: 3)
-Yoshinator punches Shroomerson.
-Shroomerson takes 3 Damage.
Shroomerson (Level 1) -  74 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 2)
-Yoshinator gains 1 Punch Counter.
-Yoshinator (Level 1) - 95 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 3) (Fruit Shroom: 3)
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Medicguy2
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« Reply #86 on: May 24, 2012, 10:19:32 am »

Medicguy2 (Level: 1, HP: 98, Attack: 1, Defence: 1, Jump Counters: 2, Punch Counters: 1)
-Medicguy2 is really annoyed at all the shroom usage going around.
-Flustered, Medicguy2 tries a Guard, but was too quick. He forfeits the Guard, but somehow managed to hit Yoshinator with an Uppercut.
-Yoshinator takes 3 Damage.
(Yoshinator: Level: 1, HP: 92, Attack: 1, Defence: 1, Jump Counters: MAX, Punch Counters: 3, Fruit Shrooms: 3)
-Medicguy2's move may have cost him a temporary Defence point, but it gives him a Punch counter all the same, and his body now begins to show a faint white glow, kind of like an aura.
(Medicguy2: Level: 1, HP: 98, Attack: 1, Defence: 1, Jump Counters: 2, Punch Counters: 2)

(OOC: Two things.

First, so that some confusion is cleared up, I wasn't attempting a Guard, I'm just rather annoyed some people like to heal when it isn't necessary. There's no rule to that, but then what happens after you run out? I wonder if anyone thought of this?

Second, I don't know if there ARE 5 people to verify abilities at the moment. When I suggested some abilities of my own, they were designed, for the most part, to NOT give Counters when consumed for special attacks. I should've made that clear, but oh well. I was also suggesting a reason to use the Kicks, as it seems Jump and Punch are more viable due to their counters, so I was merely suggesting one for Kicks.

So, on the note of not enough people being able to verify moves for the game might I suggest we let, for now, two or three people verify that the abilities are good? Until we get more players, I don't see any new abilities being added until our community grows.)
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Yoshi FP/ATK experiment: TBA
Razz the Koopa
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« Reply #87 on: May 24, 2012, 10:54:54 am »

-Yoshinator (Level 1) - 92 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 3) (Fruit Shroom: 3)
-Yoshinator pushes MedicGuy2 aside, "Wait your turn."
-Yoshinator punches Shroomerson again.
-Shroomerson takes 3 Damage.
-Shroomerson (Level 1) -  71 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 2)
-Yoshinator gains 1 Punch Counter.
-Yoshinator (Level 1) - 92 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 4) (Fruit Shroom: 3)
-Yoshinator's skin seems to glow, and a dim figure of Final Smash Yoshinator glowing with Wings appears overlining his body.
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« Reply #88 on: May 24, 2012, 12:59:59 pm »

(I'm only healing because everyone is heading after me. Am I some sort of punching bag to everyone? Also, you forgot to count Penguin's punch to me Razz)

Shroomerson (Level 1) -  68 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 2)
-Shroomerson whistles, causing Fawful to come back from the dead and kick Penguin!
-Penguin loses 4 HP!
Penguin4478 (Level 1) -  89 HP - 1 Attack - 1 Defense (Jump Counter: MAX)(Punch Counter: 1)(Mushrooms: 5)
-Fawful stands next to Shroomerson, giving him his support.
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Razz the Koopa
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« Reply #89 on: May 24, 2012, 02:03:10 pm »

-Yoshinator (Level 1) - 92 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: 4) (Fruit Shroom: 3)
-Yoshinator slides behind Fawful, and kicks him away.
-Yoshinator then taps Shroomerson on the shoulder from behind.
-When Shroomerson turns around, Yoshinator punches him right off the stage.
-Shroomerson takes 3 Damage.
-Shroomerson (Level 1) -  68 HP - 1 Attack - 1 Defense (Jump Counter: 3)(Punch Counter: 2)(Mushrooms: 2)
-Yoshinator's final form fully takes place, as all of his counters are now at MAX!
-Yoshinator's body is now glowing, and he had large wings.
-Yoshinator (Level 1) - 92 HP - 1 Attack - 1 Defense - (Jump Counter: MAX) (Punch Counter: MAX) (Fruit Shroom: 3)

(FIRST TO HAVE BOTH COUNTERS MAX! WOOHOO!)
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