Super Mario Bros. Online

Super Mario Bros. Online Forums
April 19, 2024, 08:35:00 pm
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the Super Mario Bros. Online forums! We hope you enjoy your stay! Please remember to read the rules!
 
  Home Help Search Arcade Gallery Website download Staff List Login Register  
  Show Posts
Pages: [1] 2
1  General / Fan Creations / Re: An unnamed Mario RPG fangame on: June 22, 2016, 10:49:54 pm
It's pretty late here in my timezone, but I can't sleep at all so I'll give you a progress report instead.

Progress has been going nicely. I'm currently finishing the first boss of the game. After I'll be done, I'll start working on Toad Town.
The bad thing is that I have no idea what tileset I'm going to use for that. I don't want to make a copy of Toad Town in BIS(unlike Starlite Worlds) and its tileset in PIT is too dark and sad(it's in past, after all...).

Oh yeah, screenshots.




By the way, I found a workaround to my flashing issue: Running CCleaner temporarily removes it.
Unfortunately, it then still starts to flash after some time has passed Sad
2  General / Fan Creations / Re: An unnamed Mario RPG fangame on: April 16, 2016, 07:23:30 am
Sorry everyone, I stoped the development for some time. This was not because I was tired of the project or something, but I experienced(and  unfortunately I'm still experiencing...) a issue on my computer regarding half of my programs  and web pages constantly flashing. I was looking for solutions on internet, but I didn't find anything, so I eventually got used to it(though it would be still nice to get rid of this issue).

I now started developing this game again. I have made one new area already, but even more importantly, I finally have a really good concept for story! I'll need to slighty improve it, but it's in usable state.

Also, I guess I'll have to stop being crazy about resolution and font and just design game areas, because I can still easily modify font and game resolution after I'll finish the areas...
3  General / Fan Creations / Re: An unnamed Mario RPG fangame on: March 09, 2016, 06:30:42 pm
(Sorry everyone for me taking so long to reply for your post, it was rather hard to think of an answer.)

I choose to politely disagree with your post. Having a clear vision about what to do is good, but I don't agree with stopping the development of the game for that reason. I might see some inspiration on Youtube, ICU Gigasoft, etc. during the development and I will surely add to to my to-do list(this reminds me that I promised I'll add the main features of the game to first post, but I don't think that I'll do it now, maybe later. For now, I'll just mention that Yoshi will be one of party members.)

Quote
It's very tempting to jump right in, but if you don't have a clear vision and don't do everything you outlined, the project will take longer than expected and you will end up spending a lot of time revising what you have down already, which will greatly hurt your motivation.

Partially true, but you didn't mentioned that making a mostly complete list of things to do will probably take months, and when I'll actually start developing game, I will most likely modify most of these things and scratch some of them due to me not knowing RGSS3, plus I don't really mind changing what I have already. If I'll nonstop implement new things, I'll tired of porting tilesets and sprites and making events for them. Also, the player will be more impressed if the all areas they visit are in the best quality that I can make.

Quote
However, I'm speaking from my own experience as I have made the same mistake several times and don't want to see others fall into the same trap.
My game is RPG, not MMORPG. It uses RPG Maker, not Eclipse. My game has story(it's a RPG after all), your doesn't(or at least not in-game). My areas will be short and filled with events like in original Mario RPGs, not long and bland. And most importantly, you actually have to code things, I just copy-paste scripts.
Therefore you can't compare my game to your game.


Quote
For the screenshot you provided, don't try and merge the elevated-height cliff and the lower-elevation ground with a path like that. It looks kinda cutoffy and weird. If you want to maintain the transition of going from a higher elevation to a lower elevation in that map you should utilize the vertical stairs instead to make it more clean.

Mapping is a lot of working around the problems with the tileset to make sure you have absolutely 0 graphical anomalies and cutoff.

I  posted that screenshot just to show the tilesets and that map was going to be removed,
but I can still thank you for pointing that out, to keep it in mind when I'll actually start making maps.




Regarding game progress, I started making some more areas(just Mario's house outside and path to first place you'll visit in this game), but I needed to change the game resolution to something smaller, to prevent myself from making extremely large areas and to make this fangame feel like a real Mario game. There's one problem with that, though. I tried to make the resolution smaller by putting a line of code before Main call or whatever it's called, I changed the game resolution to 384 x 354 but there is small line of transparency at the very bottom of screen. Also, fonts are too large to fit and they don't look that good when resized. And even if I'll manage to fix these problems, the resolution is still 384x354, compared to DS's resolution of 256x192. Setting the game to this resolution causes the up side of area show on bottom area of screen. So I guess I'll just deal with resolution of 384x354.
EDIT: I changed the font to "MarioLuigi2", but now the following symbols: , ' " look all too small, nearly invisible, so when a sentence reads "Hello Mario, it's a nice weather, isn't it?", it looks like "Hello Mario its a nice weather isnt it?". I tried editing the font with some font editors, but they are all too complex. Any suggestion to solve this problem without changing font height (and thus also game resolution, which I don't want to change) will be appreciated.
EDIT2: Regarding my resolution issue, while I belive that except small font symbols it's solved for the in-game part, it would be nice if I could somehow display the RPG Maker's level editor at 2x size or something, so that I wouldn't design a long level and then, in-game, with smaller resolution, find out that it's too large.
4  General / Fan Creations / Re: An unnamed Mario RPG fangame on: February 09, 2016, 08:06:14 pm
Quote
-Please create new posts for only significant updates and/or update the original post with your version history. Making a new post for something small (Ex. Placing a lamp in place of a desk) will easily flood the topic and make it hard to search for feedback or anything else important.

Alright, good idea.

Quote
-I would suggest fully realizing your game concept and writing it down somewhere (Ex. Google Docs) first before executing it. I and many others have made the same mistake of implementation before design. Fully designing your game before executing it provides you with the benefit of receiving early feedback and being able to modify the game before you actually have anything in place.

Hmm. I'll try to soon edit the first post with features that I plan on implementing and also try to write the game concept somewhere as you're suggesting.

Quote
Additionally, since Story is a very important part of an RPG, I am concerned that it is not designed yet and feel you don't know what to do with your game just yet. I suggest slowing down a little and thinking about what you want players to get out of this game, or what you want to do with it that isn't present in other Mario fangames or RPGs.

I already have several concepts for story, I just can't decide between them. But thanks for the tip, I should think about story more.

Anyway, here's the grassland tileset:

(That's the image of that tutorial map I plan on remaking.)
I just need to fix the corner of grass, recolor fence and port water.
5  General / Fan Creations / Re: An unnamed Mario RPG fangame on: February 07, 2016, 09:32:55 am
Sorry for no updates, I was busy. But the grassland tileset is finished(well, almost... I should add two more things to it). I'll attach a screenshot soon. Now the hard part: NPC GFX. Porting tilesets was easy, but I'm not sure if the same could be said for NPCs... Luckily, I have a whole library of their rips available at MFGG... but I didn't ever port a NPC to RPG Maker...
6  General / Fan Creations / Re: An unnamed Mario RPG fangame on: February 02, 2016, 11:40:30 am
Yeah, pretty much that. Still, I don't plan to abandon the project at any time.
In other news, I'm almost done with grassland tileset, just some more decorations and some blocks and I'll be done.
7  General / Fan Creations / Re: An unnamed Mario RPG fangame on: January 29, 2016, 05:24:10 pm
So I finally decided which style I'll use. I'll use Partners in Time for sprites, because staring at Bowser's Inside Story sprites made me somehow think that I actually don't like them.
There are exceptions, but for the most part, I'll just use PiT sprites.
On other hand, I actually don't have any problems with BIS tilesets, so I'll use them alongside PiT ones.

Currently, I'm porting the PiT grassland tileset. So far, I've only done the grass and the paths. I need to port the trees and decorations.
Not to mention that to actually make any areas I also need to port Mario, Luigi, item blocks, etc.
Current game progress: 0.7-2%, 1 map done, 1 tileset fully ported.
8  General / Fan Creations / Re: An unnamed Mario RPG fangame on: January 27, 2016, 08:36:58 pm
Uh yeah, guess I could publish it on ICU Gigasoft as well. However, I belive it currently isn't completed enough to show at that forum yet.
"An unnamed Mario RPG with only 1 area(Mario's House) right now with yet no story" doesn't sound exastly exciting when there are all those other fangames that are much more complete at this point.
Edit: Basically, I DO need some feedback on the game which is why I posted it here, but the game simply isn't completed enought and it would probably quicky get burried along all those other more interesting threads.
9  General / Fan Creations / Re: An unnamed Mario RPG fangame on: January 27, 2016, 05:22:28 pm
@purplystuff
When is sometime, though? I have a different timezone than you, so I need a convenient time for both of us. It is currently 11:16 pm at the time of writting this.

@everyone else(even though I'm pretty sure that me and purplystuff are the only people who actually check this thread):
I just figured out that I won't be able to use Starlite Worlds sprites, since they're too large(And the RPG Maker XP format is incompatible with VX Ace one's, anyway)(I'll still use other resources such as tiles or battle backgrounds from it, though) Instead, I'll convert them myself from MFGG sprite sheets. Still better to know the credit owners, instead of searching all over internet to give credit or converting super huge sprites to small ones.
10  General / Fan Creations / Re: An unnamed Mario RPG fangame on: January 27, 2016, 03:19:11 am
Thanks, I'll use Starlite Worlds, then.
However, Mario's House doesn't seem to be in the game, and it's not in actual BIS or PiT either. Guess I'll have to use MLSS and Seven Sages for that.
Edit: I noticed that Starlite Worlds ports things from PiT and BIS by parts, rather than tiles. This is not good, I want maximum customizability.
Porting them by tiles IS possible through, so I'll port them to RPG Maker VX Ace by tiles.
Edit 2: I'm almost done with "retexturing" Mario's House!I used GFX from ML:SS, as I said. I'll upload a screenshot soon!
Edit 3:Just a few things to replace and a few decorations to add!
Edit 4: I updated the image above to the final version. I added 2 new decorations and, since I couldn't find any ML:SS styled mirrors or fireplaces, I edited the default RTP ones to be more simple like ML:SS's GFX is.
Edit 5: Not seen in the screenshot, but I've fixed cut-off below the mirror.
Edit 6: Not seen in the screenshot, but I've also simplified the chair and table.
Edit 7: I also "made" a staircase by rotating the ML:SS one. It doesn't looks very good, through...
#whysomanyedits
OFFTOPIC: I've got plenty of time this week, especially today, tomorrow and on friday. Would anyone play SMBO with me? I'm level 20. Remember that I have a different timezone though, which you can see in my profile.
11  General / Fan Creations / Re: An unnamed Mario RPG fangame on: January 26, 2016, 09:26:41 pm
It is, as of v 1.4.0

http://gamejolt.com/games/super-mario-rpg-the-starlite-worlds/27143/news/super-mario-rpg-the-starlite-worlds-1-4-0-update-open-source/110186

So, which style should I use?
12  General / Fan Creations / An unnamed Mario RPG fangame on: January 25, 2016, 12:37:37 pm
No, I didn't forget about SMBO. The sever has just been down a lot lately.
So yeah, I'm making a game. It's a Mario RPG. Not a MMORPG one, just a RPG. A Mario RPG. I can't think of any good name right now.
I know there are things like ICU Gigasoft that is specifically for Mario RPGs, but I want to show it in a small community like this and get some feedback first.

Engine: RPG Maker VX Ace
Graphic style: Partners in Time for sprites, Partners in Time and Bowser's Inside Story for tilesets
Resolution: 384 x 354 Actually, it looks like like I won't be able to use this one.
Story: It hasn't progressed to the state where I can publish it.
Playable characters: Mario, Luigi, Yoshi, Bowser at certain points in game.
Battle script: Theolized Sideview Battle System
Screenshots: A "tutorial" map is done, but it doesn't look very good and I will most likely replace it in future. Replaced.
Rather, here's a screenshot of Mario House:(Click to enlarge)
13  Super Mario Bros. Online / Glitches / Server Status:Online Could not connect.The server may be down on: May 06, 2015, 04:42:54 pm
This is really weird error:
If done correctly, it will show this:
Server Status:Online
Could not connect. The server may be down.

But it don't affect rest of game.

How to activate it:
In Main Menu of SMBO, click Login, then click Login again, then click Back to Login screen, then click Back to Main Menu.

But I'm sorry if someone already reported it.
14  Super Mario Bros. Online / Glitches / Re: Runtime Error 13 type mismatch - fixed! on: November 07, 2014, 03:27:19 pm
EDIT:IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
What I did? In control panel I changed my system locale to English-United States.Both in "Formats" and "Administrative"!
15  Super Mario Bros. Online / Glitches / Re: Runtime Error 13 type mismatch on: October 28, 2014, 06:29:21 am
What? Google Translator don't translate it correct and if yes, I still don't know about what are you talking. But if I understand correctly, I have to send you a Private Message with my timezone or something like that? I tried other translators, but all say the same thing. Also ''remote session''? I hope I did not do anything wrong.(I'm talking about error).
Pages: [1] 2
Powered by EzPortal
Bookmark this site! | Upgrade This Forum
SMF4Free.com - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy