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Super Mario Bros. Online / Game News / Re: Potential SMBO Community Revival Project
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on: September 21, 2013, 08:10:15 am
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As a side note, I have no prior experience in coding in networking, framework or the like; pretty much all of the programming I've done has been small-scale algorithms or self-contained programs designed for specific purposes. I'm fairly decent at optimizing, as well, but someone else would have to handle the basic framework and online functionality.
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Super Mario Bros. Online / Game News / Re: Potential SMBO Community Revival Project
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on: September 20, 2013, 12:42:19 pm
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Could definitely be interesting; I was just thinking about SMBO recently. I'm not familiar with C# at the moment, but I'll definitely be picking it up over the next year or so in grad school. I guess if it's similar enough to C++ or Java I can probably figure it out, though. I do have VS2012 already as well.
I'd definitely like to tinker with this every now and then, though, if this ends up happening. I guess when you say that you'll be writing a base engine, does this mean that this will be entirely separate from the current SMBO (none of the same maps / existing content), or will you be porting over / reusing the same old content?
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Super Mario Bros. Online / Suggestions / Re: Penguin's Suggestion Database
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on: December 04, 2012, 10:16:35 am
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Why bother capping item drop rate growth? That kind of heightens the issue of STACHE being pointless after a certain point. Plus, if you've got 30+ STACHE, sure you'll get fairly noticeable bumps in item drop rate, but you'll also have 30 levels-worth less in the other stats. Personally, I think something involving item drops is all that really needs to be added to STACHE's effects, not a potpourri of "this battle option becomes a tiny bit more viable" effects. That and an eventual Flower analog to Heal Power would balance it quite nicely.
The new badges seem pretty good, though.
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General / Other games / Re: Super Smash Bros. Brawl Character Discussion
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on: October 18, 2012, 01:48:17 am
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I haven't played a non-hacked version of Brawl in forever, but I always used to main Ness. I've become much more of a fan of Lucas since playing Brawl-, for many reasons similar to Peng's. I've always played Mario and Luigi off and on as well, but I never considered myself good enough to hold my own as them in vanilla-Brawl.
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Super Mario Bros. Online / Game Discussion / Well, I'm certifiably insane.
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on: October 15, 2012, 02:52:26 am
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 Honestly, this doesn't take quite as long as you'd think; it helps to have had a 500K+ backlog before I started grinding. With Pay-Off and an ATK-maxed Wario (or close enough), I was raking in ~100 Beanbean coins (1000 coins) a minute, so a full million would take roughly 15 hours, and what I had to get took only five or six. But yeah, I'm insane.
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Super Mario Bros. Online / Game Discussion / Re: Max possible statistics in SMBO
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on: September 25, 2012, 10:54:03 am
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In any case, though, doesn't the person with the highest of a stat also have the highest corresponding stat-boost special (Luigi has x1.4 DEF, Wario x1.4 ATK, Waluigi among others x1.5 STACHE)? I don't think ATK-DEF swap would make more than a couple points of difference for anyone anyway, as everything rounds out to about 75 base, and it doesn't affect equip strength. Furthermore, it can't be used in tandem with any other stat-affecting specials or items.
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