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Pages: 1 ... 3 4 [5] 6 7 ... 68
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64
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General / New/Returning/Leaving Member / Re: Trying to join.
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on: February 26, 2014, 10:00:39 pm
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I actually don't know. If there's a problem because of windows 8 it's that the library files installer for windows 8 isn't on the main site for download, so I'll go look into that.
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66
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General / New/Returning/Leaving Member / Re: Hey Again
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on: February 12, 2014, 07:21:34 pm
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Yeah, but no one is online. In fact, considering all other fangames like this one, there really isn't anyone playing them at all due to either update inactivity or player inactivity.
Glad to see you back though!
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69
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General / Fan Creations / Re: Super Mario RPG: Legend of the Seven Sages~Extended Edition v1.1
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on: January 31, 2014, 10:10:46 pm
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I got a little lazier on the changelog, to say the least. I used to be very parallel with it and as soon as I made a change I would log it.
It would be great if you could help make a list of things that aren't on the changelog but are additions to the game.
FUN FACT: The Key to star haven was actually always there in the original, non-modded version. There was just an unfixed graphical glitch which I fixed.
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71
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Super Mario Bros. Online / Game News / Re: Potential SMBO Community Revival Project
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on: January 26, 2014, 08:49:42 pm
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I am happy to say that I finally got it working thanks to a solution kimi found for me.
So I'll be making a Skype group specifically for people who have already gotten it to work and are willing to help; we don't want the chat in the group to go too off-topic. By then we can hopefully have get-together meetings to work on it and possibly actually get this thing done!
So if you want to you can post your Skype name here and I'll add you to the group, or if you're uncomfortable publicly posting it you can always PM me.
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72
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Super Mario Bros. Online / Downloads / Re: Jikpatch File
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on: January 21, 2014, 06:28:21 pm
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It might say "save link as..." instead of save target as.
If you want to manually do it you can make a .txt file called "jikpatch.ini" and copy and paste all the text that you're linked to inside that text document.
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75
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Super Mario Bros. Online / Suggestions / HnS Map Suggestions
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on: November 30, 2013, 06:16:53 pm
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So instead of putting this into my suggestion database, I'd like this suggestion to be on a separate thread.
Here are some nifty ideas for new HnS locations. It would be great if you could implement these as a tiny little side project during long breaks off from schoolwork and other life stuff.
Sand-blown Sea
A special beachside area with extensive amounts of sand. In this location there are multiple different sandy beaches with a boardwalk in the center. You start off in the center and the boardwalk extends in 3-4 different directions to the beaches. The interesting gimmick of this map, though, is that on the beaches there are slightly darker patches of sand. Players can dig in these spots to hide, and the seeker(s) can dig in these spots to dig the hiders up. Players cannot hide on the boardwalk, per say, but you can use the Jugem's Cloud to pass broken sections of it to reach new areas, some maybe even hidden in hard-to-see places.
As a special thing (I don't know if it's possible to do this), you could even make the spawns of the dig spots in the sand random each game.
Mushroom Kingdom Castle
An extension of Peach's castle in the Mushroom Kingdom. There will be several halls and different types of rooms such as bedrooms and kitchens, and players will be able to hide in multiple different places such as in the darkness of fireplaces, in secret nooks hidden inside walls, etc...
Hillside Hideaway
A special little spot near Mushroom Plains that contains a large amount of hills and cliffs. This map's main gimmick is the use of Jugem's Cloud to climb certain special cliffs, the use of the spin badge to move between cliffs of the same height, and the fact that many jumps off cliffs are very high and therefore create a large amount of 1-way paths, forcing seekers to check hiding spots in an order that saves the most time.
Sewer Search
A maze in the sewers of pipe warps and hammer barrage blocks, with a small amount of paths being one-way. The hammer barrage paths are also not necessarily straight, making the maze more confusing. Players can hide behind obstacles, or in the darkness of certain nooks and crannies in the sewers.
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